![]() ![]() And these tactics apply to all of the factions equally, because aside from visual appearance, factions basically mirror each other. You can pretty much open up the entire playbook and experiment with different tactics and different combinations of units. If you're building nuclear missiles, you might build artillery positions to take out any strategic missile defenses, and once those are out, unleash nuclear missiles. You might find a weak spot in the defenses and send bombers through it, then target antiaircraft positions to open the way for further air assaults. You can try raids to cripple the other side's economy by destroying mass or energy facilities. How you take the opponent down is up to you. For instance, assume you're battling a heavily entrenched foe. Size translates into open-ended depth in this game. ![]() Each time the map grows, it unlocks more room to maneuver and more strategy. Often during the campaign, you'll achieve a set of objectives only to watch the map then double in size, and then double again after you've achieved the next set of objectives. Scout planes can be ordered to patrol the periphery of the maps, engineers can be given build commands to keep them busy for a long time, and armies can be sent on a zigzag path deep into enemy territory, all with a few clicks. Thankfully, Supreme Commander makes such tasks easy with the ability to queue up commands for all sorts of units. Meanwhile, real-world concepts such as reconnaissance become even more important. The entire sense of scale is exciting because you can finally experiment with tactics. This also means that you need to be wary of enemy attempts to slip around your defensive points. Instead, you have the freedom to experiment more. You no longer have to worry about a single chokepoint like you do in most RTS games. And while the units you command are a bit oversized, this still translates into giant battlefields that give you plenty of room to maneuver. Though you can battle it out on "small" maps that are a mere 5km-by-5km, the average maps are 20km-by-20km large, and the largest maps weigh in at a whopping 81km-by-81km. The game's biggest asset is its sheer size, which is measured in virtual kilometers. Each faction fights for what it believes in, and hence, no side is really "evil." It's a nice touch, because that mentality captures the essence of war. Unlike those in most other RTS games, where all three campaigns would usually be tied together in a linear fashion to tell a bigger story, the campaigns in Supreme Commander all stand alone. The single-player campaign is divided into three smaller campaigns, letting you battle from the perspective of each of the factions. The United Earth Federation represents order and empire, the cybernetic Cybran fight for independence, while the alien-enlightened Aeon seek to liberate the universe. Supreme Commander is set in the distant future, and humanity has split into three competing factions. Now Playing: Supreme Commander Video Review Though set in the future, Supreme Commander is very much a game about modern strategy, as you'll command tanks, aircraft, battleships, and much, much more.īy clicking 'enter', you agree to GameSpot's Instead of raising one battle group and racing across a small battlefield, you can raise multiple air, land, and sea battle groups and toss them at the enemies, or ferry an army via air transport around their defenses and land them in the rear, or send wave after wave of bombers to cripple their strategic defenses and then unleash nuclear hellfire upon them, or do much, much more. This is a game that's less concerned with the aesthetics of combat than it is with capturing a sense of awesome scale, though it does look amazing when armies clash. Instead, the long-awaited strategy game from Gas Powered Games is everything that was promised. Well, Supreme Commander isn't that kind of game. The battlefields never feel that large, and the focus is more on economics and tactics than it is on actual strategy. As such, the scale of RTS games has stayed mostly the same over the past decade. When it comes to real-time strategy games, few developers have followed the philosophy that bigger is better. ![]()
0 Comments
Leave a Reply. |